fellow
Tetiana Lysokolenko

Tetiana Lysokolenko

2026-2027
Home institution
Municipal Institution of Higher Education “Dnipro Academy of Continuing Education” of the Dnipropetrovsk Regional Council, Ukraine
Country of origin (home institution)
Ukraine
Discipline(s)
Arts and arts studies; Information and communication sciences; Philosophy
Theme(s)
Behavior & Cognition; Cultural Studies; Digital Society
Fellowship dates
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Biography

Tetiana Lysokolenko is an Associate Professor in the Department of Philosophy at Dnipro Academy of Continuing Education, Ukraine. She holds a PhD in Philosophy (History of Philosophy) from Oles Honchar Dnipro National University. From March 2023 to March 2025, she was a Research Fellow in the Research Group “Philosophy of Engineering, Technology Assessment, and Science” at the Karlsruhe Institute of Technology (KIT, Germany). During this period, her research was supported by an Alexander von Humboldt Research Fellowship and institutional funding from KIT.

Her research interests include the philosophy of play, media theory, digital cultures, and science and technology studies (STS). Her current project, “Transgression of the Game in the Media Space,” investigates how digital platforms and algorithmic environments employ explicit, hidden, and liminal game structures to influence user perception, social norms, and subjectivity. Drawing on postmodern philosophy and the concepts of liminality and transgression, the project explores hidden game mechanics as mechanisms of cultural transformation in contemporary digital media.

Research Project
Transgression of the Game in the Media Space

This project investigates transgressive games as phenomena that exceed conventional cultural and ethical boundaries within contemporary digital environments. It argues that games in the media space should be understood not merely as recreational practices, but as transformative cultural forms that challenge established rationalities. The research introduces a crucial distinction between explicit games and hidden or liminal games - media practices and algorithmic systems that function as games without being socially recognized as such. Drawing on the philosophical traditions of Georges Bataille, Michel Foucault, and Jean Baudrillard, the project conceptualizes transgression as a structural feature of the media landscape. The research develops a threefold analytical framework: the existential dimension re-evaluates "ontological play" (Johan Huizinga); the media dimension examines how transgressive games operate within hyperreal environments and filter bubbles; the linguistic dimension explores how digital discourse replaces rational debate with performative "language-games" (Wittgenstein). By integrating these dimensions, the project aims to demonstrate how hidden game-structures reshape subjectivity and social perception. The findings will contribute to contemporary debates on digital rationalities and provide new theoretical tools for media philosophy.

Research Interests:

Video games; Philosophy; Media; Algorithms; Digital culture